Mobile app development Code:  22.603    :  6
View general information   Description   The subject within the syllabus as a whole   Professional fields to which it applies   Prior knowledge   Information prior to enrolment   Learning objectives and results   Content   View the UOC learning resources used in the subject   Guidelines on assessment at the UOC   View the assessment model  
This is the course plan for the first semester of the academic year 2024/2025. To check whether the course is being run this semester, go to the Virtual Campus section More UOC / The University / Programmes of study section on Campus. Once teaching starts, you'll be able to find it in the classroom. The course plan may be subject to change.
This course presents the fundamentals of mobile app development. You will learn to use the tools, programming languages and libraries needed to design, develop and test mobile apps. 

Even though many concepts are applicable to several mobile ecosystems, the course mainly focuses on the development of native Android apps using the Kotlin programming language.

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This mandatory course requires prior knowledge in a variety of fields: object-oriented programming, software design patterns, databases and networking. As a result, it should only be enrolled by students who are in their final semesters in the degree. 

As this is the only course within the bachelor's degree that targets mobile apps, it does not require previous knowledge on mobile app technology. After the course, students interested in this field can develop a mobile app development as their Final project of the degree.

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This course prepares you to take a position as a mobile app developer for native Android apps. Android app developers are highly sought-after professionals.

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This course requires previous knowledge about object-oriented programming and design (Software Design Patterns), database usage (Introduction to databases) and basic networking principles (Network and Internet apps). It is not necessary to have previous knowledge about Kotlin or Android, as those are introduced from scratch.

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Before enrolling this course, you should have completed the following courses: Software Design Patterns, Introduction to Databases  and  Network and Internet applications.

While not required, having access to an Android mobile device (smartphone or tablet) to test your applications is desirable.

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This course considers the following specific objectives:

  • Being able to understand the mobile ecosystem and know the platforms, technologies and key players in the mobile industry.
  • Being able to install and use an IDE (integrated development environment) for mobile app development (Android Studio).
  • Being able to code using a programming language for developing native mobile apps (Kotlin).
  • Being able to design the architecture of a mobile app (activities, fragments, intents).
  • Being able to design the user interface of a mobile app (layouts, views).
  • Being able to develop the front-end of a simple mobile app.
  • Being able to debug and test mobile apps.
  • Being able to design how events are managed within the mobile app.
  • Being able to use database managers for mobile apps (Room, SQLite).
  • Being able to use platform-independent technologies for storing and exchanging data (JSON, XML).
  • Being able to use different strategies and frameworks for cross-platform mobile app development.
  • Being able to use an external back-end provider (Firebase).
  • Being able to connect the front-end of your mobile app to a back-end.
  • Being able to develop a custom proprietary back-end.
  • Being able to add notifications to a mobile app. 
  • Being able to use external libraries and APIs for adding features to a mobile app (e.g. maps).

Moreover, this course covers the following competencies of the bachelor's degree:

  • Adapt to new software development technologies and to future environments, updating professional skills.
  • Design and build computer applications using development, integration and reuse techniques.
  • Develop cross-platform applications.

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The contents of the course are presented in a wiki with the following sections:
  1. Introduction to app development
  2. Android Studio
  3. Kotlin
  4. Architecture of an Android app
  5. Layouts and views
  6. Debugging and testing apps
  7. Advanced Kotlin features
  8. Events
  9. Local data persistence
  10. Concurrent programming
  11. Back-end
  12. Services
  13. Notifications
  14. Maps and positioning

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Wiki (Challenges 1, 2, 3, 4) Web

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The assessment process is based on students' own work and the assumption that this work is original and has been carried out by them.

In assessment activities, the following irregular behaviours, among others, may have serious academic and disciplinary consequences: someone else being involved in carrying out the student's assessment test or activity, or the work being not entirely original; copying another's work or committing plagiarism; attempting to cheat to obtain better academic results; collaborating in, covering up or encouraging copying; or using unauthorized material, software or devices during assessment.

If students are caught engaging in any of these irregular behaviours, they may receive a fail mark (D/0) for the assessable activities set out in the course plan (including the final tests) or in the final mark for the course. This could be because they have used unauthorized materials, software or devices (e.g. social networking sites or internet search engines) during the tests, because they have copied text fragments from an external source (internet, notes, books, articles, other student's projects or activities, etc.) without correctly citing the source, or because they have engaged in any other irregular conduct.

In accordance with the UOC's academic regulations , irregular conduct during assessment, besides leading to a failing mark for the course, may be grounds for disciplinary proceedings and, where appropriate, the corresponding punishment, as established in the UOC's coexistence regulations.

In its assessment process, the UOC reserves the right to:

  • Ask the student to provide proof of their identity, as established in the university's academic regulations.
  • Request that students provide evidence of the authorship of their work, throughout the assessment process, both in continuous and final assessment, by means of an oral test or by whatever other synchronous or asynchronous means the UOC specifies. These means will check students' knowledge and competencies to verify authorship of their work, and under no circumstances will they constitute a second assessment. If it is not possible to guarantee the student's authorship, they will receive a D grade in the case of continuous assessment or a Fail in the case of final assessment.

    For this purpose, the UOC may require that students use a microphone, webcam or other devices during the assessment process, in which case it will be the student's responsibility to check that such devices are working correctly.

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You can only pass the course if you participate in and pass the continuous assessment. Your final mark for the course will be the mark you received in the continuous assessment.

 

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